Actions
The Three Action System
You have 3 actions and 1 reaction per round. You regain all actions at the start of your turn. Actions can be any of the following sorts, or actions specifically listed elsewhere.
Special Kinds of Actions
Reactions
A reaction is a special kind of action that is used when it’s not your turn. A reaction typically resolves before the action that triggers it.
Free Actions
All characters have access to “free actions”, actions that take no time at all. This might be saying a single line of dialogue, dropping something, etc. A GM is the final arbiter of how many free actions you can take in a round.
Full Round Actions
Some kinds of actions take all your effort on a given turn. These are called “full round actions” and they take all 3 of your actions on your turn. Taking a full round action precludes you from using things like “additional actions” as well: it takes up all your actions. You can still take free actions however.
Additional Actions
Some classes and abilities give you an extra action on your turn to do a specific thing. (Example: A primary fighter can spend a Hero Dice to make an extra attack action.) You can only ever get 1 additional action per turn.
