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Classes (Rules)

Each player character in Gestalt has two “character classes”. These represent a profession or kind of discipline that is related to the adventuring lifestyle. Some are professions you’ve trained in for years, others are fantastic powers you’re born with, or supernatural abilities you were gifted.

Types of Classes

There are 2 kinds of classes in Gestalt.

  1. Base Classes: Base classes are professions relevant to the adventuring lifestyle that can stand up on their own. They can fight and survive without relying on any other classes.
  2. Support Classes: A support class is a class that might be relevant to the adventuring lifestyle, but can’t quite hold its own in a fight. They might go into a subsystem deeper (such as a crafting class) or add mastery over a specific aspect of the game (such as being amazing at riding mounts). Two support classes combined together would not allow a character to fully participate in an adventure because they are inherently not as well-rounded as a core class.

Keyword in this Section

  • Martial: These classes are better with weapons and/or armor than others. They also typically get bonuses to damage rolls. Many start off as Exceptional in some aspect related to combat.
  • Spellcaster: These classes can cast spells.
  • Talented: These classes are better with certain skills than others. Many start off as Exceptional in a skill.

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