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Light Weapons

Weapon Cost Damage Dice Damage Type Critical Effect Qualities Bulk Complexity Group Handedness
Improvised Light Weapon Free 1 Pick 1 None Improvised, Thrown (15 ft.) Light Improvised Light
Dagger 1 GP d4 S or P None Finesse, Thrown (15 ft.) Light Simple Blade Light
Katar/ Punching Dagger 1 GP d4 P None - Light Simple Blade Light
Kukri 5 GP d6 S Bleed Finesse, Critical (18-20) Light Martial Blade Light
Kama/ Sickle 1 GP d4 S None Tool (sickle), Deadly Light Simple Axe Light
Handaxe 1 GP d4 S None Tool (hand axe), Thrown (15 ft.) Light Simple Axe Light
Gauntlet/Fist Weapon 1 GP d4 Bludgeoning Free Disarm Martial Art, Free with a set of heavy armor or heavier. Light Simple Other Light
Club 1 sp d4 Bludgeoning None - Light Simple Club Light
Rock in a Sock 1 sp d4 Bludgeoning None Hinged Light Simple Club Light
Sap 1 GP d4 Bludgeoning None Non-Lethal Light Simple Club Light
Shortsword 5 GP d6 S or P None Critical (19-20) Light Martial Blade Light
Wand 250 GP d4 ELEMENTAL None Caster, Range (50 ft.) Light Exotic Stave Light

One-Handed Weapons

Weapon Cost Damage Dice Damage Type Critical Effect Qualities Bulk Complexity Group Handedness
Improvised One-Handed Weapon Free d4 Pick 1 None Improvised, Thrown (10 ft.) 1 Improvised One-Handed
Longsword 10 GP d8 S or P None Critical (19-20), Bastard 1 Martial Blade One-Handed
Katana 10 GP d8 S Bleed Critical (19-20), Bastard 1 Martial Blade One-Handed
Buckler - d4 Bludgeoning - - 1 Martial Shield One-Handed
Light Shield - d6 Bludgeoning - - 2 Martial Shield One-Handed
Heavy Shield - d8 Bludgeoning - - 2 Martial Shield One-Handed
Tower Shield - d8 Bludgeoning - - 3 Martial Shield One-Handed
Mace 5 GP d6 Bludgeoning Knockdown - 2 Simple Club One-Handed
Nunchaku 25 GP d6 / d6 Bludgeoning None Hinged, Finesse, Double, Bastard 2 Exotic Club One-Handed
Flail 10 GP d8 Bludgeoning None Hinged, Critical (19-20) 1 Martial Club One-Handed
Hammer 5 GP d6 Bludgeoning Free Sunder Sunder 2 Simple Club One-Handed
Morningstar 10 GP d8 B or P Bleed - 1 Martial Club One-Handed
Rapier 10 GP d6 P None Finesse, Critical (18-20) 1 Martial Blade One-Handed
Saber/ Scimitar 10 GP d6 S None Finesse, Critical (18-20) 1 Martial Blade One-Handed
Battleaxe 10 GP d8 S None Charge 1 Martial Axe One-Handed
Shortspear 5 GP d6 P None Brace, Bastard 1 Simple Polearm One-Handed
Whip 10 GP d6 S Entangle Hinged, Non-Lethal, Trip, Finesse, Reach 1 Exotic Whip One-Handed
Trident 15 GP d6 P None Aquatic, Tool (Fishing Spear), Thrown (15 ft.), Bastard 1 Exotic Polearm One-Handed
Boomerang 5 GP d6 Bludgeoning None Thrown (100 ft.) 1 Simple Club One-Handed

Two-Handed Weapons

Weapon Cost Damage Dice Damage Type Critical Effect Qualities Bulk Complexity Group Handedness
Improvised Two-Handed Weapon Free d6 Pick 1 None Improvised, Thrown (5 ft.) 2 Improvised Two-Handed
Chain Whip 50 GP d10 Bludgeoning Free Disarm Hinged, Trip, Finesse, Reach 1 Exotic Whip Two-Handed
Glaive 50 GP d10 S None Brace, Reach, Critical (19-20) 2 Martial Polearm Two-Handed
Greatclub 50 GP d10 Bludgeoning Free Sunder Reach, Sunder 3 Martial Club Two-Handed
Warhammer 50 GP d10 B or P Knockdown Sunder 3 Martial Club Two-Handed
Greataxe 50 GP d10 S Free Sunder Charge 2 Martial Axe Two-Handed
Greatsword 50 GP d10 S or P None Critical (19-20) 2 Martial Blade Two-Handed
Greatflail 50 GP d10 Bludgeoning None Hinged, Reach 2 Martial Club Two-Handed
Halberd 50 GP d10 S or P None Reach, Critical (19-20) 2 Martial Polearm or Axe Two-Handed
Lance 50 GP d10 P None Reach, Brace, Cavalry, Charge 2 Exotic Polearm Two-Handed
Longspear 10 GP d8 P None Reach, Brace 2 Simple Polearm Two-Handed
Pike 25 GP d8 P None Reach (15 ft), Brace, Cannot attack adjacent squares 3 Martial Polearm Two-Handed
Quarterstaff 10 GP d8 Bludgeoning None Double, Finesse 2 Simple Polearm Two-Handed
Scythe 50 GP d8 S Bleed Reach, Deadly, Tool (scythe), Trip, Critical (19-20) 2 Exotic Axe Two-Handed
Stave 500 GP d8 ELEMENTAL None Caster, Ranged (100 ft.) 2 Exotic Stave Two-Handed
Double Sword 75 GP d8 / d8 S or P None Double, Finesse, Critical (19-20) 2 Exotic Blade Two-Handed
Double Axe, Orcish 75 GP d10 / d10 S None Double, Charge, Deadly 2 Exotic Axe Two-Handed
Spiked Chain 50 GP d10 / d10 P None Double, Trip, Hinged, Finesse 2 Exotic Whip Two-Handed

Ranged Weapons

Weapon Cost Damage Dice Damage Type Critical Effect Qualities Bulk Complexity Group Handedness
Hand Crossbow 150 GP d8 P None Ranged (50 ft), Ammo (Bolts), Slow Reload, Tech. Lore (Skilled) 1 Simple Bow One-Handed
Light Crossbow 100 GP d10 P None Ranged (300 ft), Ammo (Bolts), Slow Reload, Tech. Lore (Skilled) 2 Martial Bow Two-Handed
Heavy Crossbow 250 GP d12 P None Ranged (500 ft), Ammo (Bolts), Slow Reload, Tech. Lore (Skilled) 2 Martial Bow Two-Handed
Shortbow 25 GP d6 P None Ranged (300 ft), Ammo (Arrows), Critical (19-20) 1 Martial Bow Two-Handed
Longbow 50 GP d8 P None Ranged (500 ft), Ammo (Arrows), Critical (19-20) 2 Martial Bow Two-Handed
Grandbow 500 GP d12 P Knockdown Ranged (500 ft), Ammo (Glaive Bolt), Slow Reload, Critical (19-20) 3 Exotic Bow Two-Handed
Blowgun 5 GP 1 P None Ranged (50 ft), Ammo (Darts), Critical (19-20) Light Simple Other Two-Handed
Sling 1 GP d4 B None Ranged (300 ft), Ammo (Sling Stones), Slow Reload, Critical (19-20) Light Simple Other Two-Handed

Ammunition

Weapon Cost Damage Dice Damage Type Critical Effect Qualities Bulk Complexity Group Handedness
Flask Varies Varies Varies Varies Thrown (15 ft), Thrown Only Light Simple Dart Light
Dart 1 sp d4 P None Thrown (30 ft), Thrown Only Light Simple Dart Light
Shuriken 2 GP d4 S Off-Guard 1 Thrown (30 ft), Thrown Only, Critical (19-20) Light Martial Dart Light
Javelin 5 GP d8 P None Thrown (50 ft.) 1 Martial Polearm One-Handed
Arrows (x20) 1 GP - - - - 2 - Ammunition -
Glaive Bolt (x1) 5 GP - - - - 2 - Ammunition -
Bolts (x10) 1 GP - - - - 2 - Ammunition -
Sling Stones (x100) 1 GP - - - - 2 - Ammunition -

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