User Tools

Character Creation

1. Concept

Come up with a general character concept. This will help guide the rest of your character creation.

2. Oaths

You must select 2 oaths (minimum) your character lives by. Be aware that certain classes, such as paladin, will add their own oaths your character must follow.

3. Ability Modifiers

These define your character’s physical and mental abilities. Select from any of the following arrays:

  • Gestalt: +0, +1, +1, +2, +3, +3
  • Well-Rounded: +1, +1, +2, +2, +2, +2
  • Triumvirate: -1, +1, +1, +3, +3, +3
  • Ivory Tower: -2, +1, +1, +2, +2, +5
  • Power-Hungry: -2, +0, +1, +2, +4, +4

4. Lineage

Select a lineage. This represents your biological traits. Are you a dwarf or an elf? This will give you some bonus HP, tell you how fast you move, how big you are, and give you some “lineage traits” based on your body.

5. Culture

Select your culture. This is generally linked to your lineage but you could select one linked to a more generic cultural umbrella. This gives you 1 “culture trait” and your starting language(s).

6. Classes

You get two classes in Gestalt, one is your “primary” and the other is your “secondary”. Classes give class features as well as defining things like HP per level, your proficiencies, skills, and certain keywords. Your primary class gives you a special “signature” ability.

7. Hit Points

You gain hit points each time you level up. Each time you level up you gain:

HP Per Level + Constitution

Your “HP Per Level” is determined by your class. Use the higher HP Per Level of your 2 classes. Lineage HP: At 1st level your lineage gives you some bonus HP; don’t forget to add that!

8. Skills

  • Class Skills: Both of your classes give you a few skills (often picked from a list) that you are proficient in the use of. These thematically relevant skills are normally Professional or better.
  • Bonus Skills: You’re also Skilled in any 1 skill of your choice for every +1 in Intelligence you have.
  • Negative Intelligence: You don’t lose class skills for having a low Intelligence modifier. Temporarily losing an Intelligence modifier does not remove a skill but permanently having it lowered does cause you to lose one.
  • Gaining Intelligence: If you gain Intelligence as you level up, you get new skills! Select 1 new skill to become Skilled in for each new +1 to your Intelligence!

9. Feats

If you are starting above 1st level, select your feats. You gain 1 feat at 2nd level, and an additional feat every 5 levels thereafter.

10. Honors

If you are starting above 1st level, select your honor (these are kind of like “social feats”). You gain 1 honor at 4th level, and an additional honor every 5 levels thereafter.

11. Starting Gear

You start with the following equipment. (If you are starting above level 5 see “Starting Equipment” for more information.)

  • 2 weapons (50 GP or less)
  • 1 suit of armor or a shield (100 GP or less)

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