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        <title>The Gestalt RPG Wiki</title>
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        <title>ability_modifiers</title>
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        <description>Ability Modifiers

The term “ability modifiers” describes the relevant physical and mental capacities of a character. Ability modifiers add to or subtract from rolls you make. There are 6 ability modifiers; 3 are physically based and 3 are mentally based. They are Constitution, Dexterity, Strength (the physical abilities), Intelligence, Wisdom, and Charisma (the mental abilities).</description>
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        <description>Absolutes

An “Absolute” describes an infinite value, unless opposed by another Absolute value (such as an Absolute attack roll vs Absolute AC). If you have an Absolute value in something - don’t roll, you just succeed! If two absolutes meet, resolve the action normally as if neither was an absolute.</description>
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        <title>actions</title>
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        <description>Actions

The Three Action System

You have 3 actions and 1 reaction per round. You regain all actions at the start of your turn. Actions can be any of the following sorts, or actions specifically listed elsewhere.

Special Kinds of Actions

Reactions</description>
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        <description>Animal-Kin

	*  Average Adult Height: Varies.
	*  Average Adult Weight: Varies.
	*  Average Lifespan: Varies, but normally ~80 years.
	*  Land Speed: (Varies by size)
			*  Small- 20 feet (4 squares) per round
			*  Medium- 30 feet (6 squares) per round.</description>
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        <title>appendix_terms</title>
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        <description>Appendix- Terms

	*  Ability Modifiers: Each creature has 6 ability modifiers that represent a creature&#039;s most basic attributes: Constitution, Dexterity, Strength, Wisdom, Charisma, and Intelligence. The higher the modifier, the more raw potential and talent your character possesses.</description>
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        <title>area_effects</title>
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        <description>Area of Effects

Effects that target an area in Gestalt come in several varieties. All areas of effect target squares, objects, or creatures within those squares (Not grid coordinates/the intersection of squares). If a creature or object occupies multiple squares, select a square as close to the center of the occupied squares as possible. Unless otherwise specified, an adjacent space of your choice is the source of an effect you generate; this is called the “point of origin”.</description>
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        <title>armor_chart</title>
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        <description>Armor Charts
 Armor  Cost  AC Bonus  Max Dex Bonus  Qualities  Threshold  Movement Penalty  Bulk  Armor Category  Subcategory  Clothing (Unarmored)  1 sp  0  -  None  -  None  L  -  Armor  Padded  1 gp  1  -  None  -  None  L  Light  Armor  Hide  5 gp</description>
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        <dc:date>2024-12-24T23:57:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>armor</title>
        <link>https://gestaltwiki.com/doku.php?id=armor&amp;rev=1735084661&amp;do=diff</link>
        <description>Armor

Understanding Armor

AC Bonus

This is the value the armor adds to your character&#039;s AC.

Maximum Dex

This is the maximum Dexterity modifier you can apply to your AC. It does not limit other Dexterity-based things, such as skill checks, unless specified in the armor’s entry.</description>
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        <dc:date>2024-12-25T06:15:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bard</title>
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        <description>Bard

HP Per Level: 7.

Keywords: Bard, Talented, Support Class

Bards are troubadours, minstrels, and performers who ply their talents and wits as adventurers. They are part poet, part diplomat, and part renaissance man capable of inspiring their friends, appeasing allies, and solving any puzzle before them. Their words are like honey, their quips cut like a knife, and their minds work in mysterious ways. A bard’s true talent lies in their wide array of experiences and skills which make them us…</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>berserker</title>
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        <description>Berserker

HP Per Level: 10.
Keywords: Berserker, Martial.

A berserker is a warrior who fights not just with steel, but with their passion. They are reckless warriors whose fury and explosive attacks are as devastating as they are unexpected. They turn their bodies into weapons and their minds into storms, able to enter a heightened battle frenzy at a moment’s notice. While in this state they shrug off mortal wounds, swing with the power of 10 men, and gain the senses of a predatory beast.
Dare…</description>
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        <dc:date>2024-12-09T22:55:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bonuses</title>
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        <description>Bonuses

A “bonus” is an improvement on a roll of the dice. It often comes in the form of an extra dice (a Free Hero Dice or a bonus damage dice, for example) and less commonly as a numerical addition (“+2”). Bonuses to the same thing are not additive in this system (they don’t “stack”) unless otherwise specified. Only the highest bonus applies on a given roll.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>celestial_lineage</title>
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        <description>Celestial Lineage

	*  Average Adult Height: Varies.
	*  Average Adult Weight: Varies.
	*  Average Lifespan: Varies, but normally ~150 years.
	*  Land Speed: 
		*  Small- 20 feet (4 squares) per round
		*  Medium- 30 feet (6 squares) per round.

	*  Size Category: Varies (Small to Medium)</description>
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        <dc:date>2024-12-10T01:17:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>challenges_work</title>
        <link>https://gestaltwiki.com/doku.php?id=challenges_work&amp;rev=1733793432&amp;do=diff</link>
        <description>Challenges &amp; Work

Not everything can be solved with a sword. Sometimes you have to dig a tunnel under a bank vault, stop a renegade ritual, do days or weeks of research to find some long-forgotten information, or craft a masterpiece. While many non-combat things can be overcome with simple skill checks, some require more work.</description>
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        <title>character_advancement</title>
        <link>https://gestaltwiki.com/doku.php?id=character_advancement&amp;rev=1733788180&amp;do=diff</link>
        <description>Leveling Up

Characters advance as they become more experienced, worldly, and competent in the skills they use to progress in their adventuring career. While this often involves spilling some poor mook’s blood on the cobblestones, it doesn’t always.</description>
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        <title>character_creation</title>
        <link>https://gestaltwiki.com/doku.php?id=character_creation&amp;rev=1733785266&amp;do=diff</link>
        <description>Character Creation

1. Concept

Come up with a general character concept. This will help guide the rest of your character creation.

2. Oaths

You must select 2 oaths (minimum) your character lives by. Be aware that certain classes, such as paladin, will add their own oaths your character must follow.</description>
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        <title>class_index</title>
        <link>https://gestaltwiki.com/doku.php?id=class_index&amp;rev=1733790751&amp;do=diff</link>
        <description>Class Index

Base Classes

These classes may be taken either as your primary or secondary class.

	*  Berserker: A warrior who fights with reckless abandon, fueled by their rage and passion.
	*  Cleric: A divine agent of a major power and powerful spellcaster.</description>
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        <title>class_list</title>
        <link>https://gestaltwiki.com/doku.php?id=class_list&amp;rev=1735141326&amp;do=diff</link>
        <description>Classes

Base Classes

	*  Berserker
	*  Cleric
	*  Druid
	*  Fighter
	*  Paladin
	*  Ranger
	*  Warlock
	*  Wizard

Support Classes

	*  Bard
	*  Rogue</description>
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        <title>classes_rules</title>
        <link>https://gestaltwiki.com/doku.php?id=classes_rules&amp;rev=1733790683&amp;do=diff</link>
        <description>Classes (Rules)

Each player character in Gestalt has two “character classes”. These represent a profession or kind of discipline that is related to the adventuring lifestyle. Some are professions you’ve trained in for years, others are fantastic powers you’re born with, or supernatural abilities you were gifted.</description>
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        <title>cleric</title>
        <link>https://gestaltwiki.com/doku.php?id=cleric&amp;rev=1735095800&amp;do=diff</link>
        <description>Cleric

HP Per Level: 7.

Keywords: Cleric, Spellcaster, Divine Magic. A cleric also gains the keyword “Dedicated - Domain” (“Domain” is replaced by their Domain’s name).

Clerics are powerful divine spellcasters who channel miracles with the power of their beliefs. They draw strength from the tumultuous, roiling storm of divine energy that was left behind by the Ragewar known as the “Divine Tempest”. Many of them are members of formal religions or at least represent a formal study of theologica…</description>
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        <title>combat_statistics</title>
        <link>https://gestaltwiki.com/doku.php?id=combat_statistics&amp;rev=1733790963&amp;do=diff</link>
        <description>Combat Statistics

Attacking

The principal action in combat is attacking; taking a hostile action against an opponent in an effort to cause them harm. When attacking, you make an attack roll and compare the result against your target’s Armor Class</description>
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        <title>common_skill_uses</title>
        <link>https://gestaltwiki.com/doku.php?id=common_skill_uses&amp;rev=1733793970&amp;do=diff</link>
        <description>Common Skill Uses

Crafting a Scroll

You can imbue a spell into a piece of talisman paper (which costs 100 GP). Doing so requires someone to cast the spell onto the talisman paper. You must then make a crafting check using the correct kind of skill check for your type of casting. The DC is Dire (25).</description>
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        <title>common_terms</title>
        <link>https://gestaltwiki.com/doku.php?id=common_terms&amp;rev=1733783517&amp;do=diff</link>
        <description>Common Terms

Ability Modifiers

Each creature has 6 ability modifiers that represent a creature&#039;s most basic attributes: Constitution, Dexterity, Strength, Wisdom, Charisma, and Intelligence. The higher the modifier, the more raw potential and talent your character possesses.</description>
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        <title>conditions</title>
        <link>https://gestaltwiki.com/doku.php?id=conditions&amp;rev=1735092394&amp;do=diff</link>
        <description>Conditions

Bleeding

You have an open, bleeding wound. At the start of your turn, you take the listed bleed damage. A bleeding effect always causes bleed damage (which is persistent biological damage) unless otherwise noted. The bleeding condition does not end until cured. You may end a bleed effect by taking 1 action to attempt a Medicine check (DC 10 + bleed damage) or by receiving any amount of magical healing greater than the bleed damage dealt per round.</description>
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        <title>cosmopolitan_culture</title>
        <link>https://gestaltwiki.com/doku.php?id=cosmopolitan_culture&amp;rev=1733790342&amp;do=diff</link>
        <description>Cosmopolitan Culture

Cultural Traits

	*  Foreign Tongues: You speak 3 additional common or cultural languages.
	*  Cultural Exchange: You become Professional with Merchant Lore. If you’d already be Professional from your classes, you become Exceptional instead.</description>
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        <title>criticals</title>
        <link>https://gestaltwiki.com/doku.php?id=criticals&amp;rev=1733784752&amp;do=diff</link>
        <description>Criticals

Natural 20 (Critical Success)

When you roll a natural 20 on a d20 roll, this is a critical success. A critical success still needs to beat the DC (or equivalent). It is not an “automatic” success.
Attacking: Your attack is a critical hit. You deal double whatever damage you roll for your weapon plus the critical effect listed on the weapon (if it has one).
Skills: You add 5 to the result of the skill check.
Saves: You add 5 to the result of the save check.</description>
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        <title>culture_index</title>
        <link>https://gestaltwiki.com/doku.php?id=culture_index&amp;rev=1733790516&amp;do=diff</link>
        <description>Culture Index

The following are cultures found in Gestalt.

Lineage Cultures

The following cultures are related to a given lineage. Typically a character with a common lineage can select either the corresponding lineage culture or a general lineage. (Example: A Dwarf could select the dwarven culture or any of the general cultures.)</description>
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        <title>damage_types</title>
        <link>https://gestaltwiki.com/doku.php?id=damage_types&amp;rev=1733791069&amp;do=diff</link>
        <description>Damage Types

Physical

	*  Bludgeoning: Crushing damage or damage dealt by blunt objects.
	*  Force: Damage that is just raw kinetic energy without a physical component. (A blast of kinetic energy that knocks you back, pressure, damage from falling, etc.)</description>
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        <title>death_dying</title>
        <link>https://gestaltwiki.com/doku.php?id=death_dying&amp;rev=1733793162&amp;do=diff</link>
        <description>Death &amp; Dying

	*  Dying: If you are reduced to below 0 HP, you are dying (as well as being helpless, debuffed, and knocked prone). At the start of their turn a dying creature must make a Fortitude save, DC 15 + 10 for each round you have been dying. If they get a success they are returned to 0 HP. After 3 rounds of dying, you are dead. If you are healed for at least 10 HP, you are no longer dying.</description>
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        <title>defense</title>
        <link>https://gestaltwiki.com/doku.php?id=defense&amp;rev=1733791163&amp;do=diff</link>
        <description>Defensive Topics

Armor Class (AC)

“Armor Class” or “AC” is a numeric value that represents how hard it is to hit someone. This is a combination of how agile a character is and how much armor they have. When you make an attack roll against a target, you must meet or beat their AC to hit them. To find your AC you start with 10, add your Proficiency with your defense, using your Dexterity as the relevant modifier, and then add any other bonuses or penalties you might have. In other words:</description>
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        <dc:date>2024-12-10T00:25:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>diaspora_culture</title>
        <link>https://gestaltwiki.com/doku.php?id=diaspora_culture&amp;rev=1733790307&amp;do=diff</link>
        <description>Diaspora Culture

Cultural Traits

	*  Inner Hope: You gain 1 Free Hero Dice on saves against fear effects. At 10th level, you become immune to fear.
	*  Memory Steward: Your job is to commit to memory valuable information. You are a repository of sacred texts, important stories, cultural norms, legends, and other pieces of the oral tradition. You are the steward of cultural knowledge - the latest living link in a chain that reaches back generations and connects your people with their ancestors.…</description>
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        <dc:date>2024-12-09T22:45:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>difficulty_dc</title>
        <link>https://gestaltwiki.com/doku.php?id=difficulty_dc&amp;rev=1733784309&amp;do=diff</link>
        <description>Difficulty (DC)

Difficulty (DC)
When you attempt to do something, the GM decides how hard that task is. Often this book will lay out exactly how hard something is; other times, the GM will have to use their judgment to determine how hard it is. The number that represents this is its “Difficulty Class”.</description>
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        <title>druid</title>
        <link>https://gestaltwiki.com/doku.php?id=druid&amp;rev=1735096676&amp;do=diff</link>
        <description>Druid

HP Per Level: 7.

Keywords: Druid, Spellcaster, Nature Magic.

Defenders of the balance between the natural world and the people who live in it, druids wield tremendous magical power. They commune and command powerful nature spirits, rain destruction down with elemental fury, and call upon the very forces of nature to change their very form into things like living lightning storms, animals, or even spirits.</description>
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        <dc:date>2024-12-10T00:18:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dwarven_culture</title>
        <link>https://gestaltwiki.com/doku.php?id=dwarven_culture&amp;rev=1733789910&amp;do=diff</link>
        <description>Dwarven Culture

Cultural Traits

	*  Crafter: You are Professional with 1 Profession skill of your choice. If you’d already be Professional in that skill from your classes, you become Exceptional instead.
	*  Dwarven Armor Training: You can wear light, medium, and heavy armors.</description>
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        <dc:date>2024-12-10T00:03:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dwarven</title>
        <link>https://gestaltwiki.com/doku.php?id=dwarven&amp;rev=1733789001&amp;do=diff</link>
        <description>Dwarven

	*  Average Adult Height: ~4’0-4’7 feet.
	*  Average Adult Weight: ~175-300 lbs.
	*  Average Lifespan: ~500 years.
	*  Land Speed: 20 feet (4 squares) per round.
	*  Size Category: Small.
	*  Keywords: Humanoid, Dwarf.
	*  Rarity: Common.</description>
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        <dc:date>2024-12-10T00:15:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>elemental_lineage</title>
        <link>https://gestaltwiki.com/doku.php?id=elemental_lineage&amp;rev=1733789702&amp;do=diff</link>
        <description>Elemental Lineage

	*  Average Adult Height: Varies.
	*  Average Adult Weight: Varies.
	*  Average Lifespan: Varies, but normally ~150 years.
	*  Land Speed: 
		*  Small- 20 feet (4 squares) per round
		*  Medium- 30 feet (6 squares) per round.

	*  Size Category: Varies (Small to Medium)</description>
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        <dc:date>2025-02-23T19:52:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>elementalist</title>
        <link>https://gestaltwiki.com/doku.php?id=elementalist&amp;rev=1740340345&amp;do=diff</link>
        <description>Elementalist

HP Per Level: 5.
Keywords: Elementalist, a keyword reflective of your choice of element (“Fire”, “Wind”, etc).

The elementalist dedicates themselves to the study and mastery of the control of the elements. Through their study they gain access to powerful supernatural and magical abilities that give them dominion over the powerful facets of nature.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>elven_culture</title>
        <link>https://gestaltwiki.com/doku.php?id=elven_culture&amp;rev=1733790022&amp;do=diff</link>
        <description>Elven Culture

Cultural Traits

	*  Dilettante: Given their long lifespan, elves are able to develop a patchwork quilt of unmatched talents. You become Skilled in 3 skills of your choice. You may not select the Focused Talent cultural trait if you select this cultural trait.</description>
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        <title>elven</title>
        <link>https://gestaltwiki.com/doku.php?id=elven&amp;rev=1733789024&amp;do=diff</link>
        <description>Elven

	*  Average Adult Height: ~5’0-5’7 feet.
	*  Average Adult Weight: ~100-200 lbs.
	*  Average Lifespan: Not Relevant.
	*  Land Speed: 30 feet (6 squares) per round.
	*  Size Category: Medium.
	*  Keywords: Humanoid, Elf.
	*  Rarity: Common.</description>
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        <dc:date>2024-12-25T00:19:27+00:00</dc:date>
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        <title>equipment_charts</title>
        <link>https://gestaltwiki.com/doku.php?id=equipment_charts&amp;rev=1735085967&amp;do=diff</link>
        <description>Equipment Charts

Alchemic Consumables
 Alchemic Consumables  Cost  Bulk  Description  Alchemist’s Fire Flask  5 GP  L  When poured or thrown, it catches objects on fire. It ignites on contact with air.  Acid Flask  5 GP  L  About 12 oz of acid.  Dose of Medicine</description>
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        <dc:date>2024-12-25T05:05:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fighter</title>
        <link>https://gestaltwiki.com/doku.php?id=fighter&amp;rev=1735103121&amp;do=diff</link>
        <description>Fighter

HP Per Level: 10.

Keywords: Fighter, Martial.

Peerless martial masters, fighters are skilled soldiers whose military might lends itself well to the adventuring lifestyle. A fighter is able to use any weapon they pick up and use it better than anyone else due to their years of martial training. They are fearless, deadly, and resolute; when you challenge a fighter you’re gambling with your life.</description>
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        <dc:date>2024-12-10T00:21:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gnomish_culture</title>
        <link>https://gestaltwiki.com/doku.php?id=gnomish_culture&amp;rev=1733790078&amp;do=diff</link>
        <description>Gnomish Culture

Cultural Traits

	*  Books &amp; Barns: You are Professional with either Academia or Animal Husbandry. If you’d already be Professional with the chosen skill from your classes, you become Exceptional instead.
	*  Exotic Collector: You are Professional with 2 exotic weapons of your choice.</description>
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        <dc:date>2024-12-10T00:07:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gnomish</title>
        <link>https://gestaltwiki.com/doku.php?id=gnomish&amp;rev=1733789223&amp;do=diff</link>
        <description>Gnomish

	*  Average Adult Height: ~3’8-4’5 feet.
	*  Average Adult Weight: ~75-125 lbs.
	*  Average Lifespan: ~150 years.
	*  Land Speed: 20 feet (4 squares) per round.
	*  Size Category: Small.
	*  Keywords: Humanoid, Fey, Gnome.
	*  Rarity: Common.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-12-10T00:21:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gobish_culture</title>
        <link>https://gestaltwiki.com/doku.php?id=gobish_culture&amp;rev=1733790112&amp;do=diff</link>
        <description>Gobish Culture

Cultural Traits

	*  Junk Drawer: You begin play with the Quartermaster feat. You also have a habit of picking up odds and ends like bugs, oddly shaped stones, and favorite sticks. You are always assumed to have one of these things in a place you can draw them quickly.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-12-10T00:05:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gobish</title>
        <link>https://gestaltwiki.com/doku.php?id=gobish&amp;rev=1733789142&amp;do=diff</link>
        <description>Gobish

	*  Average Adult Height: ~3’5-4’3 feet.
	*  Average Adult Weight: ~75-150 lbs.
	*  Average Lifespan: ~15-20 years.
	*  Land Speed: 20 feet (4 squares) per round.
	*  Size Category: Small.
	*  Keywords: Humanoid, Goblin.
	*  Rarity: Common.</description>
    </item>
    <item rdf:about="https://gestaltwiki.com/doku.php?id=halfish_culture&amp;rev=1733790150&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-10T00:22:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>halfish_culture</title>
        <link>https://gestaltwiki.com/doku.php?id=halfish_culture&amp;rev=1733790150&amp;do=diff</link>
        <description>Halfish Culture

Cultural Traits

	*  Cousin Tongues: You learn 4 languages.
	*  Eternally Hopeful: When making a save vs. a spell or fear effect, you add 1 Free Hero Dice.
	*  Gossip: After spending 1 day in a settlement and interacting with the locals, you automatically pass any attempt to Gather Information or Recall Information about the area or its residents with a DC of 15 or less. If you’re at least 10th level, this improves to DC 20.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-12-10T00:07:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>halfish</title>
        <link>https://gestaltwiki.com/doku.php?id=halfish&amp;rev=1733789265&amp;do=diff</link>
        <description>Halfish

	*  Average Adult Height: ~3’8-4’5 feet.
	*  Average Adult Weight: ~75-125 lbs.
	*  Average Lifespan: ~80 years.
	*  Land Speed: 20 feet (4 square) per round.
	*  Size Category: Small.
	*  Keywords: Humanoid, Halfkin.
	*  Rarity: Common.</description>
    </item>
    <item rdf:about="https://gestaltwiki.com/doku.php?id=hero_dice&amp;rev=1733784487&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-09T22:48:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hero_dice</title>
        <link>https://gestaltwiki.com/doku.php?id=hero_dice&amp;rev=1733784487&amp;do=diff</link>
        <description>Hero Dice

The Storyteller loves stories, mystery, romance, drama, and acts of daring. To represent his favor or disfavor, as well as the heroic nature of the party, there is a pool of “Hero Dice”. You can spend 1 Hero Dice to add 1d6 to any d20 roll. If you do this on a critical failure, it is no longer a critical failure (i.e not an automatic failure).</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-12-15T04:42:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>honors_rules</title>
        <link>https://gestaltwiki.com/doku.php?id=honors_rules&amp;rev=1734237723&amp;do=diff</link>
        <description>Honors

The following “honors” are social advancements granted to your character. They represent social mobility, earning ownership of something (like a castle or lands), etc.; they are not “learned talents” but “earned privileges”.

*Titles</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-12-10T00:08:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>human</title>
        <link>https://gestaltwiki.com/doku.php?id=human&amp;rev=1733789324&amp;do=diff</link>
        <description>Human

	*  Average Adult Height: ~5’2-6’2 feet.
	*  Average Adult Weight: ~130-250 lbs.
	*  Average Lifespan: ~80 years.
	*  Land Speed: 30 feet (6 squares) per round.
	*  Size Category: Medium.
	*  Keywords: Humanoid, Human.
	*  Rarity: (Extremely) Common.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-12-25T01:05:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>iconic_items</title>
        <link>https://gestaltwiki.com/doku.php?id=iconic_items&amp;rev=1735088708&amp;do=diff</link>
        <description>Iconic Items

These magic items are iconography that have become so linked to a particular class, lineage, or culture that they provide a fraction of their power. You can only have a single Iconic (item) equipped at a time.

For items that specify something that is both a lineage and culture (such as an item that requires you to be a “dwarf”) you can satisfy the requirements with either (so either a dwarven lineage or culture).</description>
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    <item rdf:about="https://gestaltwiki.com/doku.php?id=isolationist_culture&amp;rev=1733790396&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-10T00:26:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>isolationist_culture</title>
        <link>https://gestaltwiki.com/doku.php?id=isolationist_culture&amp;rev=1733790396&amp;do=diff</link>
        <description>Isolationist Culture

Isolationist Oath

All members of an isolationist culture gain the following extra oath:

“I will believe in and uphold the glory and prestige of my culture at all costs (even in the face of evidence to the contrary).”


Cultural Traits</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-12-10T00:15:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lineage_index</title>
        <link>https://gestaltwiki.com/doku.php?id=lineage_index&amp;rev=1733789723&amp;do=diff</link>
        <description>Lineage Index

The following are lineages found in Gestalt.

Common Lineages

	*  Dwarven
	*  Elven
	*  Gnomish (Weirdlings)
	*  Goblish
	*  Halfish
	*  Human
	*  Orcish

Rare Lineages

	*  Animal-Kin
	*  Celestial
	*  Elemental</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-12-10T01:08:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>list_actions</title>
        <link>https://gestaltwiki.com/doku.php?id=list_actions&amp;rev=1733792886&amp;do=diff</link>
        <description>List of Actions

The following are the actions you can take during combat. You cannot combine them unless otherwise noted.

Attack [1-Action]

You make an attack against a target within your reach. You make a proficiency roll with whatever you are making the attack with.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-03-24T23:54:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>list_feats</title>
        <link>https://gestaltwiki.com/doku.php?id=list_feats&amp;rev=1742860467&amp;do=diff</link>
        <description>Advanced Companion

Prerequisites: have an animal companion, Professional in Animal Husbandry.

Benefit: Your animal companion gains one of the following benefits:

	*  Armor Use: Your animal gains the ability to use light and medium armor.
	*  Size: Your animal companion grows by 1 size category.</description>
    </item>
    <item rdf:about="https://gestaltwiki.com/doku.php?id=list_honors&amp;rev=1734237626&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-15T04:40:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>list_honors</title>
        <link>https://gestaltwiki.com/doku.php?id=list_honors&amp;rev=1734237626&amp;do=diff</link>
        <description>Archmage*

Prerequisites: Spellcaster keyword, 9th level character.
Benefit: The term “Archmage” is herein used to describe a person who has earned a noble title through arcane prowess. This might be a mage who is afforded a noble title for their service to the crown, an arcane scholar given a hereditary title for their work, or a heroic spellslinger who is recognized for their prowess. Archmages are respected, generally as lesser nobles, but are shown extreme deference in arcane circles where t…</description>
    </item>
    <item rdf:about="https://gestaltwiki.com/doku.php?id=list_skills&amp;rev=1734236541&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-15T04:22:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>list_skills</title>
        <link>https://gestaltwiki.com/doku.php?id=list_skills&amp;rev=1734236541&amp;do=diff</link>
        <description>List of Skills
 Skills              Associated Modifier(s)  Academia            Int                     Acrobatics          Str/Dex                Animal Husbandry    Dex/Wis                Aquatic             Dex/Int                Arcane Lore</description>
    </item>
    <item rdf:about="https://gestaltwiki.com/doku.php?id=magic_armor&amp;rev=1735087680&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-25T00:48:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic_armor</title>
        <link>https://gestaltwiki.com/doku.php?id=magic_armor&amp;rev=1735087680&amp;do=diff</link>
        <description>Magic Armor

List of Armor Enchantments

Armor of the Owl

This enchantment can only be added to medium armor or light armor.
This armor is silent, not making any audible sound. Additionally you gain darkvision while wearing this armor. Finally while wearing this armor in an area of darkness, as an action you may spend a Hero Dice to become invisible for a number of rounds equal to 1 + your roll.</description>
    </item>
    <item rdf:about="https://gestaltwiki.com/doku.php?id=magic_item_rules&amp;rev=1735086718&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-25T00:31:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic_item_rules</title>
        <link>https://gestaltwiki.com/doku.php?id=magic_item_rules&amp;rev=1735086718&amp;do=diff</link>
        <description>Magic Items

It wouldn’t be a true adventure without some fantastical magic items. This section covers the fantastic equipment that adventurers often come into possession of. Everything from flaming swords to rings of power fall into this category and this section not only covers them but how to use, buy, craft, and equip said items.</description>
    </item>
    <item rdf:about="https://gestaltwiki.com/doku.php?id=magic_spellcasting&amp;rev=1735089216&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-25T01:13:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic_spellcasting</title>
        <link>https://gestaltwiki.com/doku.php?id=magic_spellcasting&amp;rev=1735089216&amp;do=diff</link>
        <description>Magic

Magic is the exciting lifeblood of any fantasy story and Gestalt is no exception. Adventurers call upon the powers of the mana within their body and from the divine tempest itself to cause miraculous effects to happen. Anything from a fireball to levitation and even resurrecting the dead are possible with magic.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-12-25T00:44:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic_weapons</title>
        <link>https://gestaltwiki.com/doku.php?id=magic_weapons&amp;rev=1735087464&amp;do=diff</link>
        <description>Magic Weapons

The following enchantments can be applied to weapons. Unless specified, a weapon can only have 1 enchantment applied to it.

Deeper Rules

	*  Magic Ranged Weapons: Magic on a bow or firearm bestows it to fired ammunition but not vice versa. Thrown weapons are still enchanted individually.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-12-25T01:07:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>minor_magic_items</title>
        <link>https://gestaltwiki.com/doku.php?id=minor_magic_items&amp;rev=1735088821&amp;do=diff</link>
        <description>Minor Magic Items

A minor magic item is something that just has a glimmer of magic on it. To make a minor magic item just take any item and roll once on the magic item quirk table. It’s typically worth 2-5x its normal price. If you want to make an item more interesting, roll two or even three times on the table. Minor magic items do not need to be attuned.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-12-09T22:25:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>most_important_rule</title>
        <link>https://gestaltwiki.com/doku.php?id=most_important_rule&amp;rev=1733783153&amp;do=diff</link>
        <description>The Most Important Rules

“Whenever rules come into conflict with ‘what is fun’, ‘what is fair’, or ‘what makes sense’ (in that order), the rules should always be regarded as subservient and may be disregarded or altered (either temporarily or permanently). That is to say, the spirit of the rules and the story being told always triumphs over any rules.”</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-12-10T00:51:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mounts_riding</title>
        <link>https://gestaltwiki.com/doku.php?id=mounts_riding&amp;rev=1733791866&amp;do=diff</link>
        <description>Mounts &amp; Riding

Attacking

	*  Single Attack: While mounted, you can only make 1 attack (of any sort) per round.
	*  Ranged Attacks: You can’t make ranged attacks while mounted unless you are at least Professional in the use of the weapon.

Delicate Actions</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-12-09T22:50:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>oaths</title>
        <link>https://gestaltwiki.com/doku.php?id=oaths&amp;rev=1733784649&amp;do=diff</link>
        <description>Oaths

When making a character, the player makes two oaths that they cannot break. These oaths should be personal, be broad, and have bearing on the story. They don’t have to be “good”; they can be selfish or ambitious, but breaking them should be something your character would only do under the most dire of circumstances. The GM is the final arbiter of if an oath is appropriate.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-12-10T00:23:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>orcish_culture</title>
        <link>https://gestaltwiki.com/doku.php?id=orcish_culture&amp;rev=1733790182&amp;do=diff</link>
        <description>Orcish Culture

Cultural Traits

	*  Thundering Persona: You are Professional in either Animal Husbandry or Intimidate. If you’d already be Professional from your classes, you become Exceptional instead.
	*  Legacy Of Might: You gain the martial keyword. You become Professional with any one simple, martial, or exotic weapon of your choice.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-12-10T00:09:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>orcish</title>
        <link>https://gestaltwiki.com/doku.php?id=orcish&amp;rev=1733789360&amp;do=diff</link>
        <description>Orcish

	*  Average Adult Height: ~7’0-8’5 feet.
	*  Average Adult Weight: ~200-300 lbs.
	*  Average Lifespan: ~80 years.
	*  Land Speed: 30 feet (6 squares) per round.
	*  Size Category: Large.
	*  Keywords: Humanoid, Orc.
	*  Rarity: Common.
	*</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-01-28T23:53:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>other_combat_topics</title>
        <link>https://gestaltwiki.com/doku.php?id=other_combat_topics&amp;rev=1738108383&amp;do=diff</link>
        <description>Other Combat Topics

Cover

Cover is a physical barrier protecting at least 50% of your body in a meaningful way. If you are protected by cover you can hide and gain an increased benefit from a defensive action.

Total Cover

If you are fully blocked by cover (100% protected in a meaningful way) your foes don’t have “line of effect” to you, thus rendering you unable to be attacked. (Aka: “There is a wall in the way- they can’t hit you.”)</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-12-25T05:18:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>paladin</title>
        <link>https://gestaltwiki.com/doku.php?id=paladin&amp;rev=1735103891&amp;do=diff</link>
        <description>Paladin

HP Per Level: 10.

Keywords: Paladin, Martial, Holy.

Paladins are warriors who fight against corruption and unholy beings in all their forms. The nobility of their purpose supernaturally empowers their actions. They are paragons who seek to decrease suffering in the world, even if that means smiting a few sinners along the way.</description>
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        <dc:format>text/html</dc:format>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>poisons_traps</title>
        <link>https://gestaltwiki.com/doku.php?id=poisons_traps&amp;rev=1735086352&amp;do=diff</link>
        <description>Poisons and Traps

Obtaining Poisons and Traps

In general, it is not possible to buy poisons or traps on the open market and they cannot be selected as starting goods. Occasionally one can find a poisoner or sadistic trapsmith in vile dens of villainy, but they are not expected to be found commonly or easily (essentially, as the story requires). You should not build a character around the conceit that you will have access to poison or trap vendors. The most common way to obtain poisons and trap…</description>
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        <dc:date>2024-12-09T22:36:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>proficiency</title>
        <link>https://gestaltwiki.com/doku.php?id=proficiency&amp;rev=1733783807&amp;do=diff</link>
        <description>Proficiency

This is how proficient you are with a given skill, armor, or weapon.

You are either “Unskilled”, “Skilled”, “Professional”, or “Exceptional” at something. Depending on how skilled you are at something, you use a different formula:</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-12-25T05:30:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ranger</title>
        <link>https://gestaltwiki.com/doku.php?id=ranger&amp;rev=1735104617&amp;do=diff</link>
        <description>Ranger

HP Per Level: 9.

Keywords: Ranger, Martial, Talented.

Rangers are cunning hunters of both men and monsters, equally at home in the wild as they are in a dungeon. They have mastered the bow, tracking, survival, and know every monster by the smell of their urine. You may evade them but you’ll never escape them except in a coffin</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-12-10T01:11:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rest_recovery</title>
        <link>https://gestaltwiki.com/doku.php?id=rest_recovery&amp;rev=1733793083&amp;do=diff</link>
        <description>Rest &amp; Recovery

Short Rest

If you get at least 30 minutes of peace and relaxation that is dedicated to preparation and recovery you gain the following benefits:

	*  Hit Points: You recover up to your level in hit points.
	*  Mana: You do not recover any mana during a short rest.</description>
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        <title>rogue</title>
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        <description>Rogue

HP Per Level: 7.

Keywords: Rogue, Talented, Support Class.

One part con artist, one part puzzle solver, one part automatic door opener, and all outlaw; a rogue is an expert thief with talents in a dozen useful skills and an underhanded style of fighting. They’re your connection to the seedy underbelly of the world and the shady friend who’ll get you whatever you need so long as you pay them and don’t ask questions about how they got it.</description>
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        <title>rule_cool</title>
        <link>https://gestaltwiki.com/doku.php?id=rule_cool&amp;rev=1733785086&amp;do=diff</link>
        <description>The Rule of Cool

Intrinsic to this system is the “Rule of Cool”. Players need to be rewarded for doing dramatic, exciting, daring, or otherwise “cool” things. This includes playing into their oaths to the point where it dramatically affects the story. In short, if an action or decision makes the story better and more exciting, reward the player for it.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rule_index</title>
        <link>https://gestaltwiki.com/doku.php?id=rule_index&amp;rev=1740340395&amp;do=diff</link>
        <description>Rules Index

This is an index of rules for the Gestalt RPG.

----------

General Rules

	*  The Most Important Rule
	*  Common Terms
	*  Ability Modifiers
	*  Proficiency
	*  Difficulty (DC)
	*  Hero Dice
	*  Defensive Topics
	*  Oaths
	*  Absolutes
	*  Criticals
	*  Bonuses
	*  Rule of Cool
	*  Classes
	*  Combat Statistics
	*  Damage Types
	*  Saving Throws
	*  Space and Movement
	*  Size Categories
	*  Mounts and Riding
	*  Area of Effects
	*  Rest &amp; Recovery
	*  Death &amp; Dying
	*  Unarmed Att…</description>
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        <title>saving_throws</title>
        <link>https://gestaltwiki.com/doku.php?id=saving_throws&amp;rev=1733791195&amp;do=diff</link>
        <description>Saving Throws

Sometimes unusual or magical effects must be resisted or avoided, since they don’t target your AC. In this case, you must make a saving throw; this functions similarly to making an attack roll versus AC, except you&#039;re the one rolling to meet an attacker’s value.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>size_categories</title>
        <link>https://gestaltwiki.com/doku.php?id=size_categories&amp;rev=1733791705&amp;do=diff</link>
        <description>Size Categories
 Size Category  Reach      Space         Tiny           0 feet     1 square      Small          5 feet     1 square      Medium         5 feet     1 square      Large          10 feet    2×2 space     Giant          Special    Special</description>
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        <title>skills_rules</title>
        <link>https://gestaltwiki.com/doku.php?id=skills_rules&amp;rev=1733793350&amp;do=diff</link>
        <description>Skills

Skills represent one’s training in various non-combat arts. These are commonly things like education in certain fields of study, experience in certain skill sets (like performing, living in the wilds, etc), or athletic skill at something. Some of these have some combat applications but largely they are for overcoming challenges that require more finesse, intelligence, and lateral thinking than simply “sword goes into the other guy until they stop swinging back”.</description>
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        <dc:date>2024-12-10T00:52:24+00:00</dc:date>
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        <title>space_movement</title>
        <link>https://gestaltwiki.com/doku.php?id=space_movement&amp;rev=1733791944&amp;do=diff</link>
        <description>Space and Movement

Movement (On Ground)

Each square on a map represents 5 feet. You can only move in 5 foot increments. Diagonals do not cost additional squares of movement.

Moving Through Allies

You can move allies squares but cannot end your square occupied by another creature.</description>
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        <title>spells_list</title>
        <link>https://gestaltwiki.com/doku.php?id=spells_list&amp;rev=1735091730&amp;do=diff</link>
        <description>Spells

Reading a Spell

All spell entries use the following format;

The Spell’s Name

	*  Keywords: Any important keyword or trait associated with the spell. Certain effects may interact with spells with a given keyword.
	*  School: Which spell list(s) the spell shows up on.</description>
    </item>
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        <dc:date>2024-12-25T15:47:05+00:00</dc:date>
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        <title>start</title>
        <link>https://gestaltwiki.com/doku.php?id=start&amp;rev=1735141625&amp;do=diff</link>
        <description>Welcome to the Gestalt RPG Wiki!

The Gestalt RPG is a d20-based RPG by Little Red Goblin Games that focuses on ease of use, “rule of cool”, and each character has two character classes by default!

This wiki is set up for quick reference and player ease of use. It does not include the full and total rules. It is designed to provide the basics to get you started.</description>
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        <title>sundries</title>
        <link>https://gestaltwiki.com/doku.php?id=sundries&amp;rev=1735082209&amp;do=diff</link>
        <description>Sundries

“Sundries” are “items not important enough to mention” and represent things you totally remembered to buy back in the last town. You have, by default, 50 GP work of sundries.

Sundries have to be cheap items that can fit in your backpack and aren’t specific or magical. This allows players to not have to worry about keeping track of things like torches, rations, a sleeping bag, chalk, etc and allows inventory to be a little more flexible (“Of COURSE I bought a climbing pick, I&#039;m a seaso…</description>
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        <title>survivalist_culture</title>
        <link>https://gestaltwiki.com/doku.php?id=survivalist_culture&amp;rev=1733790471&amp;do=diff</link>
        <description>Survivalist Culture

Cultural Traits

	*  Rugged Self-Reliance: You become Skilled in Animal Husbandry, Fieldcraft, and Medicine.
	*  Faithful Companion: You begin play with an animal companion (as per the Animal Companion feat). It must be an animal that would help you on a farmstead or while hunting.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-12-10T00:27:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>theocratic_culture</title>
        <link>https://gestaltwiki.com/doku.php?id=theocratic_culture&amp;rev=1733790440&amp;do=diff</link>
        <description>Theocratic Culture

Cultural Traits

	*  Legacy of Faith: You become Professional with Religion, and have your faith’s religious text committed to memory and can recite it perfectly without need to reference anything. If you’d already be Professional from your classes, you become Exceptional instead. Finally, you may use Religion checks to recall information related to your culture.</description>
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        <dc:date>2024-12-24T23:54:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unarmed_attack_charts</title>
        <link>https://gestaltwiki.com/doku.php?id=unarmed_attack_charts&amp;rev=1735084480&amp;do=diff</link>
        <description>Unarmed Attack Charts
 Weapon  Damage Dice  Damage Type  Critical Effect  Qualities  Smack  d4  Bludgeoning  None  Nonlethal, Used by Humanoids, Unskilled Max.  Bash  d4  Bludgeoning  None  Nonlethal, Used by Non-Humanoids, Unskilled Max.  Bite  d6  Piercing</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-12-24T23:28:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unarmed_attacks</title>
        <link>https://gestaltwiki.com/doku.php?id=unarmed_attacks&amp;rev=1735082892&amp;do=diff</link>
        <description>Unarmed Attacks

An unarmed attack is any attack without a manufactured weapon. This includes a wide variety of things like punches, kicks, scorpion stingers, a tail slap, claws, teeth, and more. There are two sub-categories: natural attacks and strikes.</description>
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        <title>warlock</title>
        <link>https://gestaltwiki.com/doku.php?id=warlock&amp;rev=1735105736&amp;do=diff</link>
        <description>Warlock

HP Per Level: 5.

Keywords: Warlock, Spellcaster, Arcane Magic*. A warlock also gains the keyword “Dedicated- Patron”
(“Patron” is replaced by their patron’s name).
*This may charge to another kind of magic, depending on your pact.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-12-24T23:15:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wealth_money</title>
        <link>https://gestaltwiki.com/doku.php?id=wealth_money&amp;rev=1735082123&amp;do=diff</link>
        <description>Wealth &amp; Money

Buying &amp; Selling Stuff

	*  Buying on the Market: Typically you can buy things for the price listed next to each item. This is the same price as crafting items (though not all items are available everywhere).
	*  Selling: You can typically sell items for half their listed price.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-12-24T23:50:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weapon_charts</title>
        <link>https://gestaltwiki.com/doku.php?id=weapon_charts&amp;rev=1735084230&amp;do=diff</link>
        <description>Light Weapons
 Weapon  Cost  Damage Dice  Damage Type  Critical Effect  Qualities  Bulk  Complexity  Group  Handedness  Improvised Light Weapon  Free  1  Pick 1  None  Improvised, Thrown (15 ft.)  Light    Improvised  Light  Dagger  1 GP  d4  S or P</description>
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        <dc:date>2024-12-24T23:25:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weapons</title>
        <link>https://gestaltwiki.com/doku.php?id=weapons&amp;rev=1735082755&amp;do=diff</link>
        <description>Weapons

A weapon is an implement of violence.

Melee vs Ranged Weapons

Weapons fall into two categories based on their method of inflicting wounds.

	*  A melee weapon is one that relies on someone or something swinging it and inflicting damage on someone nearby. Stabbing someone with a sword is an example of using a melee weapon.</description>
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        <dc:date>2024-12-25T05:57:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wizard</title>
        <link>https://gestaltwiki.com/doku.php?id=wizard&amp;rev=1735106249&amp;do=diff</link>
        <description>Wizard

HP Per Level: 5.

Keywords: Wizard, Spellcaster, Talented, Arcane Magic.

Wizards are magical archeologists who are uncovering and piecing together the lost art of arcane magic after it was thought to have died with the god of magic. With tremendous magical power at their fingertips these arcane academics are the foremost experts on spell-slinging the world over.</description>
    </item>
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        <dc:date>2024-12-25T00:59:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wondrous_items</title>
        <link>https://gestaltwiki.com/doku.php?id=wondrous_items&amp;rev=1735088383&amp;do=diff</link>
        <description>Wondrous Items

List of Wondrous Items

Aether Mantle

	*  Keywords: -
	*  Item Slot: Accessory.
	*  Attune?: Yes.
	*  Bulk: 1

This threadbare cloak is almost transparent, though it bends light in strange ways. Once per short rest, you can spend a Hero Dice as an action to become intangible. This effect lasts for a number of rounds equal to 1 + your Hero Dice result. You may end the effect prematurely as an action.</description>
    </item>
</rdf:RDF>
