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        <description>Advanced Companion

Prerequisites: have an animal companion, Professional in Animal Husbandry.

Benefit: Your animal companion gains one of the following benefits:

	*  Armor Use: Your animal gains the ability to use light and medium armor.
	*  Size: Your animal companion grows by 1 size category.</description>
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        <description>Rules Index

This is an index of rules for the Gestalt RPG.

----------

General Rules

	*  The Most Important Rule
	*  Common Terms
	*  Ability Modifiers
	*  Proficiency
	*  Difficulty (DC)
	*  Hero Dice
	*  Defensive Topics
	*  Oaths
	*  Absolutes
	*  Criticals
	*  Bonuses
	*  Rule of Cool
	*  Classes
	*  Combat Statistics
	*  Damage Types
	*  Saving Throws
	*  Space and Movement
	*  Size Categories
	*  Mounts and Riding
	*  Area of Effects
	*  Rest &amp; Recovery
	*  Death &amp; Dying
	*  Unarmed Att…</description>
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        <description>Elementalist

HP Per Level: 5.
Keywords: Elementalist, a keyword reflective of your choice of element (“Fire”, “Wind”, etc).

The elementalist dedicates themselves to the study and mastery of the control of the elements. Through their study they gain access to powerful supernatural and magical abilities that give them dominion over the powerful facets of nature.</description>
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        <description>Other Combat Topics

Cover

Cover is a physical barrier protecting at least 50% of your body in a meaningful way. If you are protected by cover you can hide and gain an increased benefit from a defensive action.

Total Cover

If you are fully blocked by cover (100% protected in a meaningful way) your foes don’t have “line of effect” to you, thus rendering you unable to be attacked. (Aka: “There is a wall in the way- they can’t hit you.”)</description>
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        <title>start</title>
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        <description>Welcome to the Gestalt RPG Wiki!

The Gestalt RPG is a d20-based RPG by Little Red Goblin Games that focuses on ease of use, “rule of cool”, and each character has two character classes by default!

This wiki is set up for quick reference and player ease of use. It does not include the full and total rules. It is designed to provide the basics to get you started.</description>
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        <description>Classes

Base Classes

	*  Berserker
	*  Cleric
	*  Druid
	*  Fighter
	*  Paladin
	*  Ranger
	*  Warlock
	*  Wizard

Support Classes

	*  Bard
	*  Rogue</description>
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        <title>rogue</title>
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        <description>Rogue

HP Per Level: 7.

Keywords: Rogue, Talented, Support Class.

One part con artist, one part puzzle solver, one part automatic door opener, and all outlaw; a rogue is an expert thief with talents in a dozen useful skills and an underhanded style of fighting. They’re your connection to the seedy underbelly of the world and the shady friend who’ll get you whatever you need so long as you pay them and don’t ask questions about how they got it.</description>
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        <title>bard</title>
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        <description>Bard

HP Per Level: 7.

Keywords: Bard, Talented, Support Class

Bards are troubadours, minstrels, and performers who ply their talents and wits as adventurers. They are part poet, part diplomat, and part renaissance man capable of inspiring their friends, appeasing allies, and solving any puzzle before them. Their words are like honey, their quips cut like a knife, and their minds work in mysterious ways. A bard’s true talent lies in their wide array of experiences and skills which make them us…</description>
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