Table of Contents

Warlock

HP Per Level: 5.

Keywords: Warlock, Spellcaster, Arcane Magic*. A warlock also gains the keyword “Dedicated- Patron” (“Patron” is replaced by their patron’s name). *This may charge to another kind of magic, depending on your pact.

Those who bargain for power with forces greater than their comprehension best be both smart and devious. Warlocks are those brave souls who trade their service to a greater being for magical power. Theirs is a life of staying one clause ahead of their patron, one step ahead of danger, and one moment ahead of demise all in exchange for fantastic powers few can dream of!

Warlock Proficiencies

Warlock Skills

You are Professional in 1 of the following skills: Arcane Lore, Bluff, Intimidate, Politique, Religion, or Stealth. Additionally, you are Professional with your Pact’s indicated skill.

Level Class Features
1 Signature: Patron’s Favor, Warlock’s Pact, Spellcasting, Eldritch Blast
2 (Feat)
3 Patron’s Reward
4 (Honor)
5 (Ability Score Increase)
6 Invocation
7 (Feat)
8 Patron’s Reward
9 (Honor)
10 (Ability Score Increase)
11 Invocation
12 (Feat)
13 Talent/Order
14 (Honor)
15 (Ability Score Increase)
16 Invocation, Eldritch Cannon
17 (Feat)
18 Patron’s Reward
19 (Honor)
20 Lord of the Pact, (Ability Score Increase)

Class Features

Signature Ability: Patron’s Favor (1st Level)

Your patron plays favorites and you, you have their affection. Because you’re their favorite you’ve been given extra special attention and privileges that others lack.

Benefit: You become Exceptional in Spellcasting.

Eldritch Blast (1st Level)

You unleash a torrent of raw magical energy from your hand, a manifestation of the power of your patron!

Benefit: You can spend an action to unleash a tremendous blast of magical energy in a 30-foot cone or 60-foot line. This causes 1d6 points of damage + Charisma modifier + 1d6 additional damage at 3rd level and every odd level thereafter. The damage type is based on your warlock pact. Creatures within the area of effect can attempt a Reflex save (DC 10 + your proficiency bonus in Spellcasting) to negate the damage. A warlock may only do this once per round.

Deeper Rules

Spellcasting (1st Level)

Benefit: You can cast arcane spells drawn from your patron’s spell list. You start with 1 spell (known as an “invocation”) of your choosing from your patron’s spell list. Warlock invocations don’t cost mana to cast and can be freely cast any number of times between rests, though you can only cast warlock spells you know in this fashion. Your warlock Spellcasting is based on your Charisma.

Deeper Rules

Warlock’s Pact (1st Level)

Benefit: You have forged a pact with one of the New Gods (a being who serves as your “patron”); in exchange for some of their power, you become their agent, working for them and towards their goals. The exact nature of the pact is up to you and your GM to discuss, but the benefits are laid out later in this class’s entry. Select the kind of pact you want and add an appropriate oath of service to your patron.

Invocation (6th Level)

Benefit: You learn 1 new invocation from your patron’s spell list.

Invocation (11th Level)

Benefit: You learn 1 new invocation from your patron’s spell list.

Invocation (16th Level)

Benefit: You learn 1 new invocation from your patron’s spell list.

Eldritch Cannon (16th Level)

You gather a tremendous well of energy; power enough to solve any problem that dares to stand in your way.

Benefit: You can unleash a massive concentrated blast of magic, obliterating anything that gets caught in the way. Gathering energy for this takes 1 minute. After charging for that long, you can unleash the energy. It causes Absolute damage in a 60-ft cone or a 120-ft line. You can move while charging this so long as at least two of your hands remain free. Should you lose concentration or otherwise need use of your hands, the energy dissipates. While charging this, you shed light like a torch.

Once per long rest you can use eldritch cannon without needing to charge it using a full-round action.

Deeper Rules

Capstone: Lord of The Pact (20th Level)

You’ve grown powerful enough to pact with others, like your patron does.

Benefit: You have achieved sufficient mystic power and may now forge pacts with others, operating as an intermediary between your patron and new followers. Any being who pacts with you (referred to as a pactee) must select the same pact as you. When you pact with someone you define a contract (often their loyalty and service for your power) and that contract becomes an oath you both take.

Warlock Pacts

The following are warlock pacts that you can take. The oaths presented are options that can guide you in the creation of your own pact (with the GM’s approval). You can also simply take one of the oaths presented wholesale.

Archmage Pact

You are the servant of a powerful arcane spellcaster or other magical being. Common patrons include liches, elder dragons, archmages, or even powerful demonic spellcasters.

Invocation List: Dispel Magic, Fly, Fireball, Invisibility, Mage Armor, Magic Missile, Minor Magic, Spell Shield, Telepathy, Teleport, Transmutation.

Eldritch Blast Damage Type: Magic.

Pact Skill: Arcane Lore.

Keyword Granted: Arcane Magic.

Oaths:

Benefits

Astral Pact

You have formed a pact with an aloof and distant being from the astral plane. These are incalculable beings of madness and strangeness who are totally alien to our comprehension.

Invocation List: Curse, Entangling Vines, Fear, Fly, Keen Vision, Madness, Scry, Teleport, Tether Gravity.

Eldritch Blast Damage Type: Mental.

Pact Skill: Arcane Lore.

Keyword Granted: Arcane Lore.

Oaths:

Benefits

Sidebar: Scatter Dice

If something calls for a “scatter dice”, you roll 1d8 with 1 being due north, 2 being NE, and so on clockwise. This is typically followed by a distance (“Roll a scatter dice and move the center of the effect 10 feet in that direction.”)

Elemental Pact

You have forged a pact with an elemental force or nature itself (or at least a powerful representative of it).

Invocation List: Elemental Touch, Elemental Weapon, Entangling Vines, Fireball, Fire Shield, Frost Breath, Life Bubble, Lightning Bolt.

Eldritch Blast Damage Type: Pick 1- Acid, Cold, Electricity, Fire, or Poison. This is referred to as your chosen element. Once the choice has been made, it cannot change.

Pact Skill: Fieldcraft.

Keyword Granted: Nature Magic.

Oaths:

Benefits

Fey Pact

You have foolishly entered into a pact with a powerful fey. You will inevitably become embroiled in their politics, love of contracts, and mischief.

Invocation List: Charm, Curse, Curse of Glass, Cursed Favor, Disguise, Dominate, Fly, Flora Form, Fumble, Grease, Invisibility, Pollen Storm, Polymorph, Teleport.

Eldritch Blast Damage Type: Magic.

Pact Skill: Arcane Lore.

Keyword Granted: Arcane Magic, Fey.

Oaths:

Benefits

Holy Pact

Though they don’t often empower mortals, sometimes angelic powers will grant one of the truly faithful a taste of heavenly might.

Invocation List: Bless, Break Curse, Circle of Protection (Holy), Cleanse Corruption, Cure Wounds, Detect Divinity, Dictate (Holy), Discern Oath, Life Bubble, Light, Regeneration.

Eldritch Blast Damage Type: Divine.

Pact Skill: Religion.

Keyword Granted: Divine Magic, Holy.

Oaths:

Benefits

Pact of The Throne

A very worldly form of pact, these warlocks draw power from the divinely ordained ruler of a kingdom, empire, or other powerful political institution. These royal bloodlines will sometimes grant boons to their most loyal servants, empowering them so they may better serve their lord.

Invocation List: Charm, Command, Dictate, Divine Bolt, Forbid, J’Accuse!, Phantom Servants, Rebuke, Silence.

Eldritch Blast Damage Type: Divine.

Pact Skill: Politique.

Keyword Granted: Divine Magic.

Oaths:

Benefits

Unholy Pact

You have chosen a path where you will take lives, step over others, and cause as much harm as possible in the name of your demonic benefactors. If you can handle it, there is tremendous power to be found, at the cost of any hope of salvation you once had.

Invocation List: Bane, Circle of Protection (Unholy), Command, Curse, Curse of Glass, Darkness, Dictate (Unholy), Fireball, Inflict Wounds, Madness.

Eldritch Blast Damage Type: Divine.

Pact Skill: Religion.

Keyword Granted: Divine Magic, Unholy.

Oaths:

Benefits