Table of Contents

Other Combat Topics

Cover

Cover is a physical barrier protecting at least 50% of your body in a meaningful way. If you are protected by cover you can hide and gain an increased benefit from a defensive action.

Total Cover

If you are fully blocked by cover (100% protected in a meaningful way) your foes don’t have “line of effect” to you, thus rendering you unable to be attacked. (Aka: “There is a wall in the way- they can’t hit you.”)

Effect Durations

When an effect lasts for longer than a single action, such as a magic spell, it is said to have a “duration”. An effect’s duration includes the turn it is activated on and ends at the end of your turn that it ends on. This means an effect that lasts 3 turns works as follows: it starts on the turn it is activated, is active for a second turn, and it ends at the end of your third turn.

All active abilities end at the resolution of the turn they end on.

Minions

Sometimes a character gains the service of creatures who will unfailingly carry out their orders. This might be a loyal animal companion, a summoned monster, a faithful mount, or the mind-thrall a wicked psychic. Minions are different from other NPCs in the following ways:

These are the default stipulations of minions. Specific rules can override these stipulations (as per normal). Abilities that grant minions are specific about the fact that they grant the player minions and all creatures should be assumed to be normal NPCs rather than minions by default.