Table of Contents

Character Creation

1. Concept

Come up with a general character concept. This will help guide the rest of your character creation.

2. Oaths

You must select 2 oaths (minimum) your character lives by. Be aware that certain classes, such as paladin, will add their own oaths your character must follow.

3. Ability Modifiers

These define your character’s physical and mental abilities. Select from any of the following arrays:

4. Lineage

Select a lineage. This represents your biological traits. Are you a dwarf or an elf? This will give you some bonus HP, tell you how fast you move, how big you are, and give you some “lineage traits” based on your body.

5. Culture

Select your culture. This is generally linked to your lineage but you could select one linked to a more generic cultural umbrella. This gives you 1 “culture trait” and your starting language(s).

6. Classes

You get two classes in Gestalt, one is your “primary” and the other is your “secondary”. Classes give class features as well as defining things like HP per level, your proficiencies, skills, and certain keywords. Your primary class gives you a special “signature” ability.

7. Hit Points

You gain hit points each time you level up. Each time you level up you gain:

HP Per Level + Constitution

Your “HP Per Level” is determined by your class. Use the higher HP Per Level of your 2 classes. Lineage HP: At 1st level your lineage gives you some bonus HP; don’t forget to add that!

8. Skills

9. Feats

If you are starting above 1st level, select your feats. You gain 1 feat at 2nd level, and an additional feat every 5 levels thereafter.

10. Honors

If you are starting above 1st level, select your honor (these are kind of like “social feats”). You gain 1 honor at 4th level, and an additional honor every 5 levels thereafter.

11. Starting Gear

You start with the following equipment. (If you are starting above level 5 see “Starting Equipment” for more information.)