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 If something calls for a “scatter dice”, you roll 1d8 with 1 being due north, 2 being NE, and so on clockwise. This is typically followed by a distance (“Roll a scatter dice and move the center of the effect 10 feet in that direction.”) If something calls for a “scatter dice”, you roll 1d8 with 1 being due north, 2 being NE, and so on clockwise. This is typically followed by a distance (“Roll a scatter dice and move the center of the effect 10 feet in that direction.”)
  
-Elemental Pact+==== Elemental Pact ====
 You have forged a pact with an elemental force or nature itself (or at least a powerful representative of it). You have forged a pact with an elemental force or nature itself (or at least a powerful representative of it).
-Invocation List: Elemental Touch, Elemental Weapon, Entangling Vines, Fireball, Fire Shield, Frost Breath, Life Bubble, Lightning Bolt. + 
-Eldritch Blast Damage Type: Pick 1- Acid, Cold, Electricity, Fire, or Poison. This is referred to as your chosen element. Once the choice has been made, it cannot change. +**Invocation List:** Elemental Touch, Elemental Weapon, Entangling Vines, Fireball, Fire Shield, Frost Breath, Life Bubble, Lightning Bolt. 
-Pact Skill: Fieldcraft. + 
-Keyword Granted: Nature Magic. +**Eldritch Blast Damage Type:** Pick 1- Acid, Cold, Electricity, Fire, or Poison. This is referred to as your chosen element. Once the choice has been made, it cannot change. 
-Oaths: + 
-Option 1: “Maintain the balance of nature and heal her wounds.” +**Pact Skill:** Fieldcraft. 
-Option 2: “Protect the land from harm, misuse, or over-taxation on its natural resources.” + 
-Option 3: “Drive back civilization and destroy those who oppose nature.” +**Keyword Granted:** Nature Magic. 
-Elemental Conversion (3rd Level): You may freely change any elemental damage you deal with an invocation to that of your chosen element. + 
-Full Power Eldritch Blast (8th Level): You can spend 3 actions when performing an eldritch blast (instead of 1) to add a bonus 3d6 to the damage eldritch blast deals. +**Oaths:** 
-Elemental Immunity (13th Level): You become immune to your chosen element. +  Option 1: “Maintain the balance of nature and heal her wounds.” 
-Elemental Eater (18th Level): You Absorb your element. +  Option 2: “Protect the land from harm, misuse, or over-taxation on its natural resources.” 
-Sidebar: “I Want a Spell Not on the List!” +  Option 3: “Drive back civilization and destroy those who oppose nature.” 
-If a spell is thematically appropriate for your character and the pact you made, speak with your GM about swapping in that spell. You should exchange a spell for another one on your pact’s invocation list. +=== Benefits === 
-Fey Pact+  * Elemental Conversion (3rd Level): You may freely change any elemental damage you deal with an invocation to that of your chosen element. 
 +  Full Power Eldritch Blast (8th Level): You can spend 3 actions when performing an eldritch blast (instead of 1) to add a bonus 3d6 to the damage eldritch blast deals. 
 +  Elemental Immunity (13th Level): You become immune to your chosen element. 
 +  Elemental Eater (18th Level): You Absorb your element. 
 + 
 +==== Fey Pact ====
 You have foolishly entered into a pact with a powerful fey. You will inevitably become embroiled in their politics, love of contracts, and mischief. You have foolishly entered into a pact with a powerful fey. You will inevitably become embroiled in their politics, love of contracts, and mischief.
-Invocation List: Charm, Curse, Curse of Glass, Cursed Favor, Disguise, Dominate, Fly, Flora Form, Fumble, Grease, Invisibility, Pollen Storm, Polymorph, Teleport. 
-Eldritch Blast Damage Type: Magic. 
-Pact Skill: Arcane Lore. 
-Keyword Granted: Arcane Magic, Fey. 
-Oaths: 
-Option 1: “I will follow to the letter any contracts or agreements I make.” 
-Option 2: “When asked thrice, I shall speak honestly.” 
-Option 3: “I will not allow harm to come to any fey who does not harm me first.” 
-Fey Courts (3rd Level): You become Professional with Politique. Additionally, you have an Absolute bonus on checks to identify fey or recall information about fey. 
-Cursed Blast (8th Level): Any creatures who fail to save against your eldritch blast are cursed not to harm you (as per the curse spell)! The curse effect is not permanent; it ends after 3 rounds. If you take a hostile action towards a foe cursed like this, the effect ends prematurely. 
-Fickle Gifts (13th Level): As part of casting an invocation on a creature, you may choose to give them 1 of your Hero Dice. If the creature accepts the Hero Dice, any saving throw against the spell is debuffed, and they roll twice and take the lower result. 
-The Cycle (18th Level): If you are slain, you return to life after 24 hours (as per a resurrect spell) but are given a request you can’t refuse by your patron. The price can be steep, and this class feature cannot be used again until you fulfill that request. 
  
-Holy Pact+**Invocation List:** Charm, Curse, Curse of Glass, Cursed Favor, Disguise, Dominate, Fly, Flora Form, Fumble, Grease, Invisibility, Pollen Storm, Polymorph, Teleport. 
 + 
 +**Eldritch Blast Damage Type:** Magic. 
 + 
 +**Pact Skill:** Arcane Lore. 
 + 
 +**Keyword Granted:** Arcane Magic, Fey. 
 + 
 +**Oaths:** 
 +  * Option 1: “I will follow to the letter any contracts or agreements I make.” 
 +  * Option 2: “When asked thrice, I shall speak honestly.” 
 +  * Option 3: “I will not allow harm to come to any fey who does not harm me first.” 
 +=== Benefits === 
 +  * Fey Courts (3rd Level): You become Professional with Politique. Additionally, you have an Absolute bonus on checks to identify fey or recall information about fey. 
 +  * Cursed Blast (8th Level): Any creatures who fail to save against your eldritch blast are cursed not to harm you (as per the curse spell)! The curse effect is not permanent; it ends after 3 rounds. If you take a hostile action towards a foe cursed like this, the effect ends prematurely. 
 +  * Fickle Gifts (13th Level): As part of casting an invocation on a creature, you may choose to give them 1 of your Hero Dice. If the creature accepts the Hero Dice, any saving throw against the spell is debuffed, and they roll twice and take the lower result. 
 +  * The Cycle (18th Level): If you are slain, you return to life after 24 hours (as per a resurrect spell) but are given a request you can’t refuse by your patron. The price can be steep, and this class feature cannot be used again until you fulfill that request. 
 + 
 +==== Holy Pact ====
 Though they don’t often empower mortals, sometimes angelic powers will grant one of the truly faithful a taste of heavenly might.  Though they don’t often empower mortals, sometimes angelic powers will grant one of the truly faithful a taste of heavenly might. 
-Invocation List: Bless, Break Curse, Circle of Protection (Holy), Cleanse Corruption, Cure Wounds, Detect Divinity, Dictate (Holy), Discern Oath, Life Bubble, Light, Regeneration. 
-Eldritch Blast Damage Type: Divine. 
-Pact Skill: Religion. 
-Keyword Granted: Divine Magic, Holy. 
-Oaths: 
-Option 1: “I will follow The Canticles.” (See Paladin for more information.) 
-Option 2: “I will bring light and joy to the world, improving it with my presence and actions.” 
-Option 3: “I will act with charity, mercy, and kindness in all things.” 
-Option 4: “I will be the light that stands against the darkness, corruption, and wickedness.” 
-Demonbane (3rd Level): Unholy creatures hit by your eldritch blast are also Impaired 2 for 3 rounds. Being hit multiple times doesn’t increase the impaired value, and only resets the duration. 
-Sacred Shield (8th Level): You gain Resist equal to your level against damage dealt by unholy creatures. 
-Soul Caller (13th Level): You add resurrect to your list of invocations known. 
-Celestial Judgement (18th Level): Your eldritch blast deals Absolute damage against unholy creatures. 
  
-Pact of The Throne+**Invocation List:** Bless, Break Curse, Circle of Protection (Holy), Cleanse Corruption, Cure Wounds, Detect Divinity, Dictate (Holy), Discern Oath, Life Bubble, Light, Regeneration. 
 + 
 +**Eldritch Blast Damage Type:** Divine. 
 + 
 +**Pact Skill:** Religion. 
 + 
 +**Keyword Granted:** Divine Magic, Holy. 
 + 
 +**Oaths:** 
 +  * Option 1: “I will follow The Canticles.” (See Paladin for more information.) 
 +  * Option 2: “I will bring light and joy to the world, improving it with my presence and actions.” 
 +  * Option 3: “I will act with charity, mercy, and kindness in all things.” 
 +  * Option 4: “I will be the light that stands against the darkness, corruption, and wickedness.” 
 +=== Benefits === 
 +  * Demonbane (3rd Level): Unholy creatures hit by your eldritch blast are also Impaired 2 for 3 rounds. Being hit multiple times doesn’t increase the impaired value, and only resets the duration. 
 +  * Sacred Shield (8th Level): You gain Resist equal to your level against damage dealt by unholy creatures. 
 +  * Soul Caller (13th Level): You add resurrect to your list of invocations known. 
 +  * Celestial Judgement (18th Level): Your eldritch blast deals Absolute damage against unholy creatures. 
 + 
 +==== Pact of The Throne ====
 A very worldly form of pact, these warlocks draw power from the divinely ordained ruler of a kingdom, empire, or other powerful political institution. These royal bloodlines will sometimes grant boons to their most loyal servants, empowering them so they may better serve their lord. A very worldly form of pact, these warlocks draw power from the divinely ordained ruler of a kingdom, empire, or other powerful political institution. These royal bloodlines will sometimes grant boons to their most loyal servants, empowering them so they may better serve their lord.
-Invocation List: Charm, Command, Dictate, Divine Bolt, Forbid, J’Accuse!, Phantom Servants, Rebuke, Silence. 
-Eldritch Blast Damage Type: Divine. 
-Pact Skill: Politique. 
-Keyword Granted: Divine Magic. 
-Oaths: 
-Option 1: “I will serve my liege to my dying day.” 
-Option 2: “I will shield the throne from its enemies.” 
-Option 3: “The needs of my liege supersede my own.” 
-Court Politics (3rd Level): You become Professional in 2 of the following skills: Academia, Bluff, or Investigation. 
-Royal Audience (8th Level): By performing a 1-minute ritual, you may commune with your patron as if by telepathy, though there is no maximum distance. Your patron may choose to ignore you or end the conversation prematurely, and repeatedly pestering them may invoke their ire. 
-Blameless Cog (13th Level): When you cast a corrupting effect, such as charm, you don’t gain the corrupt trait. It is instead passed on to your patron. Your patron is made aware of this transpiring. 
-Will of The King (18th Level): While operating within territory ruled by your patron, you may increase the DC to Absolute on an invocation you cast. You may do this once per short rest. 
  
-Unholy Pact+**Invocation List:** Charm, Command, Dictate, Divine Bolt, Forbid, J’Accuse!, Phantom Servants, Rebuke, Silence. 
 + 
 +**Eldritch Blast Damage Type:** Divine. 
 + 
 +**Pact Skill:** Politique. 
 + 
 +**Keyword Granted:** Divine Magic. 
 + 
 +**Oaths:** 
 +  * Option 1: “I will serve my liege to my dying day.” 
 +  * Option 2: “I will shield the throne from its enemies.” 
 +  * Option 3: “The needs of my liege supersede my own.” 
 +=== Benefits === 
 +  * Court Politics (3rd Level): You become Professional in 2 of the following skills: Academia, Bluff, or Investigation. 
 +  * Royal Audience (8th Level): By performing a 1-minute ritual, you may commune with your patron as if by telepathy, though there is no maximum distance. Your patron may choose to ignore you or end the conversation prematurely, and repeatedly pestering them may invoke their ire. 
 +  * Blameless Cog (13th Level): When you cast a corrupting effect, such as charm, you don’t gain the corrupt trait. It is instead passed on to your patron. Your patron is made aware of this transpiring. 
 +  * Will of The King (18th Level): While operating within territory ruled by your patron, you may increase the DC to Absolute on an invocation you cast. You may do this once per short rest. 
 + 
 +==== Unholy Pact ====
 You have chosen a path where you will take lives, step over others, and cause as much harm as possible in the name of your demonic benefactors. If you can handle it, there is tremendous power to be found, at the cost of any hope of salvation you once had. You have chosen a path where you will take lives, step over others, and cause as much harm as possible in the name of your demonic benefactors. If you can handle it, there is tremendous power to be found, at the cost of any hope of salvation you once had.
-Invocation List: Bane, Circle of Protection (Unholy), Command, Curse, Curse of Glass, Darkness, Dictate (Unholy), Fireball, Inflict Wounds, Madness. 
-Eldritch Blast Damage Type: Divine. 
-Pact Skill: Religion. 
-Keyword Granted: Divine Magic, Unholy. 
-Oaths: 
-Option 1: “My well-being is more important than others, except my patron’s.” 
-Option 2: “I am my patron’s knife, causing harm so that they might strive for both of us.” 
-Option 3: “I will advance the unholy agenda of my patron.” 
-Hellfire (3rd Level): You may choose to deal either fire or divine damage with your eldritch blast. Creatures who fail to save against your eldritch blast are also blighted until the start of your next turn. 
-Pact for Power (8th Level): As an action, regain up to 3 Hero Dice. You sacrifice 15 divine damage per Hero Dice restored. You may use this ability 3 times per short rest. 
-Darkened Soul (13th Level): You are immune to effects that would suppress you. You are permanently corrupted. Your patron may bypass this. 
-Prince of Hell (18th Level): You can issue commands to those who serve your patron. The DC for such a servant to resist your commands is Absolute. You are assumed to have a relative position in the hierarchy of “just below your patron”. 
  
-SidebarDoing Services For Your Patron +**Invocation List:** Bane, Circle of Protection (Unholy), Command, Curse, Curse of Glass, Darkness, Dictate (Unholy), Fireball, Inflict Wounds, Madness. 
-Your patron can ask you to do things. Doing so generally results in you gaining a Hero Dice. Different patrons have different levels of interests and access to your senses (something you can discuss with your GM).+ 
 +**Eldritch Blast Damage Type:** Divine. 
 + 
 +**Pact Skill:** Religion. 
 + 
 +**Keyword Granted:** Divine Magic, Unholy.
  
-Let’s say your devil patron notices that youre fighting an angel. She might ask you to cut off its head and offer it up in her nameA communal pact warlock might have their various patrons ask them to punt that evil badger into a volcanoWhatever the request is, if you do it, it would make sense to get Hero Dice.+**Oaths:** 
 +  * Option 1: “My well-being is more important than others, except my patron’s.” 
 +  * Option 2: “I am my patron’s knife, causing harm so that they might strive for both of us.” 
 +  * Option 3: “I will advance the unholy agenda of my patron.” 
 +=== Benefits === 
 +  * Hellfire (3rd Level): You may choose to deal either fire or divine damage with your eldritch blast. Creatures who fail to save against your eldritch blast are also blighted until the start of your next turn. 
 +  * Pact for Power (8th Level): As an action, regain up to 3 Hero DiceYou sacrifice 15 divine damage per Hero Dice restored. You may use this ability 3 times per short rest. 
 +  * Darkened Soul (13th Level): You are immune to effects that would suppress youYou are permanently corrupted. Your patron may bypass this. 
 +  * Prince of Hell (18th Level): You can issue commands to those who serve your patron. The DC for such a servant to resist your commands is Absolute. You are assumed to have relative position in the hierarchy of “just below your patron”.

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