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| magic_item_rules [2024/12/25 00:31] – scott | magic_item_rules [2024/12/25 00:31] (current) – scott | ||
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| * Consumable: Consumables (like potions or scrolls) do not need to be attuned to be used. | * Consumable: Consumables (like potions or scrolls) do not need to be attuned to be used. | ||
| * Minor Magic Items: Minor magic items do not require attunement. | * Minor Magic Items: Minor magic items do not require attunement. | ||
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| - | ===== Magic Weapons ===== | ||
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| - | The following enchantments can be applied to weapons. Unless specified, a weapon can only have 1 enchantment applied to it. | ||
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| - | === Deeper Rules === | ||
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| - | * Magic Ranged Weapons: Magic on a bow or firearm bestows it to fired ammunition but not vice versa. Thrown weapons are still enchanted individually. | ||
| - | * Crafting Magic Ammunition: Unless otherwise noted, crafting magic ammunition creates multiple items. The number of items created is indicated by the normal amount of an item you’d buy at a time: Arrow (x20), Glaive Bolt (x1), Bolts (x10), Sling Stones (x100), Bullet (x1), etc. | ||
| - | * Constant: Enchantments are constant unless they specify otherwise. An enchantment cannot be suppressed unless it states that it can be. | ||
| - | * At Will: Enchantment abilities are at will unless otherwise specified. | ||
