Differences
This shows you the differences between two versions of the page.
| bard [2024/12/25 06:11] – created scott | bard [2024/12/25 06:15] (current) – scott | ||
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| **Benefit: | **Benefit: | ||
| - | Song of Labor | + | ==== Song of Labor ==== |
| Just whistle while you work | Just whistle while you work | ||
| And cheerfully together we can tidy up the place | And cheerfully together we can tidy up the place | ||
| So hum a merry tune | So hum a merry tune | ||
| It won't take long when there' | It won't take long when there' | ||
| - | Prerequisites: | ||
| - | Benefit: You can play this song while others attempt a Skill challenge. The DC of the Skill challenge is 5 lower while you play. | ||
| - | Song of Skill | + | **Prerequisites: |
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| + | **Benefit: | ||
| + | |||
| + | ==== Song of Skill ==== | ||
| Show them how it’s done. Or tell them, with song. | Show them how it’s done. Or tell them, with song. | ||
| - | Prerequisites: | ||
| - | Benefit: Roll a Skill check that you are at least Skilled in. If an ally rolls below that when attempting to use that skill, they use your result instead. This does not function with all skills, such as Stealth, and it is up to the GM’s discretion. | ||
| - | Song of Sleep | + | **Prerequisites: |
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| + | **Benefit: | ||
| + | |||
| + | ==== Song of Sleep ==== | ||
| You’ve managed to sonically weaponize boredom. | You’ve managed to sonically weaponize boredom. | ||
| - | Prerequisites: | ||
| - | Benefit: All enemy creatures must make a Will save (DC 10 + your proficiency in Perform) or fall asleep until the end of their next turn. Creatures targeted by this cannot be targeted by this for 24 hours. | ||
| - | Song of Terror | + | **Prerequisites: |
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| + | **Benefit: | ||
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| + | ==== Song of Terror | ||
| Honestly, just play a well-meaning children’s rhyme slowly in a minor key. | Honestly, just play a well-meaning children’s rhyme slowly in a minor key. | ||
| - | Prerequisites: | ||
| - | Benefit: All enemy creatures must make a Will save (DC 10 + your proficiency in Perform) or be scared of you until the end of their next turn. | ||
| - | Song of the Irresistible Dance | + | **Prerequisites: |
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| + | **Benefit: | ||
| + | |||
| + | ==== Song of the Irresistible Dance ==== | ||
| You fill the surrounding air with a catchy tune that endlessly lingers in the mind. | You fill the surrounding air with a catchy tune that endlessly lingers in the mind. | ||
| - | Prerequisites: | ||
| - | Benefit: Enemies within 30 feet must attempt a Will save (DC 10 + your proficiency in Perform). On a failed save, affected creatures have to spend 1 action on their next turn dancing. Dancing provokes an attack of opportunity. This is a corruption effect. | ||
| - | Sidebar: Are Bard Abilities & Songs Corrupting? | + | **Prerequisites:** 16th Level |
| - | Bard abilities songs that suppress a creature’s free will can absolutely be corrupting. While they aren’t spells, compelling someone to do something against their will is still a corrupting action. You might register as corrupt while performing certain songs, and your targets may register as suppressed. While some songs are kind of borderline and could go either ways (like Song of Terror) some songs are more clearly corrupting songs like Song of Irresistible Dance, Song of Fascination, | + | |
| + | **Benefit: | ||
| - | College Specific Songs | + | ===== College Specific Songs ===== |
| The following are songs granted by certain bardic colleges. They cannot be normally selected and are only granted when the college specifies. | The following are songs granted by certain bardic colleges. They cannot be normally selected and are only granted when the college specifies. | ||
| - | Song of Battle | + | ==== Song of Battle |
| Let the bodies hit the floor! | Let the bodies hit the floor! | ||
| Let the bodies hit the floor! | Let the bodies hit the floor! | ||
| - | Prerequisite: | ||
| - | Benefit: All allies gain a bonus on damage rolls equal to 1/2 their level. This bonus damage is sonic damage. | ||
| - | Flattering Ode | + | **Prerequisite: |
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| + | **Benefit: | ||
| + | |||
| + | ==== Flattering Ode ==== | ||
| Sweet nothings will get you everywhere. | Sweet nothings will get you everywhere. | ||
| - | Prerequisite: | ||
| - | Benefit: The target ally gains 1 Hero Dice that they must use before the end of their next turn. | ||
| - | Enlightening Elocution | + | **Prerequisite: |
| + | |||
| + | **Benefit: | ||
| + | |||
| + | ==== Enlightening Elocution | ||
| “In short, in knowledge vegetable, animal, and mineral, | “In short, in knowledge vegetable, animal, and mineral, | ||
| You really are the model of a bard from College Classical!” | You really are the model of a bard from College Classical!” | ||
| - | Prerequisite: | ||
| - | Benefit: Pick a topic or creature. Any ally who attempts to make a Recall Information check about that subject, or Identify the creature, gets an Absolute bonus so long as the DC is Heroic (30) or below. | ||
| - | Down With Tyrants! | + | **Prerequisite: |
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| + | **Benefit: | ||
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| + | ==== Down With Tyrants! | ||
| Sic semper tyrannis! | Sic semper tyrannis! | ||
| - | Prerequisite: | ||
| - | Benefit: Pick a creature you can see. All allies, including yourself, gain a Free Hero Dice on damage rolls against that creature. | ||
| - | Sidebar: Stacking and Free Hero Dice | + | **Prerequisite: |
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| + | **Benefit: | ||
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| + | === Sidebar: Stacking and Free Hero Dice === | ||
| Remember - Free Hero Dice stack with other bonuses! They don’t stack with other Hero Dice (free or otherwise). “Song of Battle” is great for a party with few martial classes (as they tend to get flat bonuses to damage) while “Down with Tyrants!” is better for a party that has martial classes in the mix! | Remember - Free Hero Dice stack with other bonuses! They don’t stack with other Hero Dice (free or otherwise). “Song of Battle” is great for a party with few martial classes (as they tend to get flat bonuses to damage) while “Down with Tyrants!” is better for a party that has martial classes in the mix! | ||
| - | Cutting Remark | + | ==== Cutting Remark |
| Sticks and stones may break your bones, but these words cut even deeper. | Sticks and stones may break your bones, but these words cut even deeper. | ||
| - | Prerequisite: | ||
| - | Benefit: Pick a creature that can hear you. They must make a Will save (DC 10 + your Perform proficiency). If they fail the save, they become Impaired 3 until the start of your next turn. This is a mind-affecting, | ||
| - | Vicious Mockery | + | **Prerequisite: |
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| + | **Benefit: | ||
| + | |||
| + | ==== Vicious Mockery | ||
| “Make ‘em laugh, make ‘em laugh!” | “Make ‘em laugh, make ‘em laugh!” | ||
| - | Prerequisite: | + | |
| - | Benefit: All enemies who can currently hear or see must make a Will save (DC 10 + your Perform proficiency). If they fail the save, they are immobilized with laughter until the start of your next turn (treat as helpless). A given creature can only be affected by this once per day. This is a mind-affecting, | + | **Prerequisite: |
| + | |||
| + | **Benefit:** All enemies who can currently hear or see must make a Will save (DC 10 + your Perform proficiency). If they fail the save, they are immobilized with laughter until the start of your next turn (treat as helpless). A given creature can only be affected by this once per day. This is a mind-affecting, | ||
